April 4G Part 2 - Update


Hello,

Thank you for your patience and your support.

Today, I have released an update which covered the following aspects:

  • I conducted an inventory of all the equipment, allowing me to note which were used and which were not. 
  • I started using those that were not placed in the world. 
  • Additionally, I began changing the inventory items so that players receive not just gold, but also decent items as rewards for completing quests.
  • I started working on editing the different dialogue options for secondary quests to ensure that players have various choices. 
  • Farmer quests, noble lady quests, and the pacifist or aggressive paths for the Goblin conglomerate should work as intended and not be reset by the save/load functionality.
  • I edited the shops to reflect the new inventory that the keep should have and the dungeon goblin merchant.
  • I have fixed an issue with the Meadow and Cave levels in the interlink areas between chapters 1 and 2, where gates would be reset. 
  • I managed to make it consistent when loading or continuing game. This final fix allows me to tell my story by being able to lock areas if a quest is not complete. 
  • This is essential for how I wanted the story to be told but had struggled to incorporate it into the save system. Now that it's fixed, I will continue to work on improving it.

Things that I wish to continue to tackle include:

  • Adding more rewards to different quests. 
  • I will start adding medium health potions from level 3 dungeon onward, replacing small health potions. Incorporating some form of additional healing options such as fountains might be a good idea too. This suggestion came from feedback I received recently from a player.

Thank you for your patience and support. I shall continue to work on the game and make improvements.

Silviu

Game developer of Rise of the Village Hero

Founder of Ludus Pax Studios

Files

Rise of the Village Hero Early Access Build Vs Itchio.rar 229 MB
15 days ago

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